New concept art


May 30, 2008

The official website yesterday uncover new concept art from Mafia 2 (third one). On sketch we can see the body inside the car and some shoe.

Official text: This sketch from 2K Czech may not be from any particular scene in-game, but could be from many of the missions you’ll be sent on during your time in Empire City. Source: Official website

Czech language support


May 29, 2008

We added czech language support to our website, because a lot of Mafia fans are from this country. But website is translated on Google translate…


Third official wallpaper


May 24, 2008

On the official web was presented new wallpaper today (third one). You can see Vito and Joe standing at the junkyard in Empire City (or docks?). Text to the image is: “Not everything in Empire City is beautiful. In fact, quite a lot. “

All resolutions are in the media>wallpapers>official wallpapers.

Source: Official website


Mafia 2 preview in Russian Igromania magazine


May 22, 2008

In the preview didn’t reveal no new information. Only two renders images.

Scans: 1 2 3 4 5

Source: mafia.gamesource.cz


Next screens from magazines in digital quality


May 17, 2008

Next screenshots, which could be seen in all Mafia 2 previews in magazines are here in digital quality (light colours). Screens was published by server cynamite.de

source: cynamite.de, mafiagame.cz

Third exclusive screenshot for Deluca’s Restaurant


May 16, 2008

Official webpage show up next screenshot (no.3) for Deluca’s Restaurant.

Offcicial text: Vito is again hiding out in a warehouse in our latest screen, poised to take out his unsuspecting enemies.

Source: Official website


Gunslingings on new screens from magazines


May 15, 2008

Vito in bar/pub, man-hunt in backstreet between trucks, Vito gunfighting with shotgun and Vito with Tommygun. These things you can see on four new screenshots from GamesReactor preview in digital quality.

source: mafiagame.cz


Second official artwork


May 10, 2008

Official text: Our second sketch from 2K Czech may be familiar to some of you. Check out the screenshots section for an in-game image that is eerily similar to this piece of concept art.

This artwork you can find in artworks category.

Edit (Henny): Second artwork resemble cover games Max Payene 2.

Source: Official website, own


GameReactor in digital quality


May 9, 2008

Sweden magazine GameReactor with Mafia 2 preview is here in digital quality.


Preview on PC ZONE


May 5, 2008

5-May-2008 Preview: Steve Hogarty opens a violin case to find the sequel to the PC’s finest free-roaming shooter.

Faced with one the developers of the original Mafia, there’s only one question any fan really wants to ask. So I asked it. Why was that bloody racing mission so stupidly difficult?

Daniel Vavra, lead designer at 2K Czech (formerly the far less bleak sounding Illusion Softworks) laughed and assured me that it was originally intended to be harder, and that only the endless nagging of his superiors prevented it becoming the most impossible-to-beat level in gaming history.

Putting old grudges to bed, we set aside the only blotch on Mafia’s tenure as the PC’s greatest, most well-written free-roaming shooter, and move on to the matter at hand – its sequel.

First, 2K Czech are keen to quash rumours – Mafia II is not a continuation of the previous game’s story, nor is the main character related to the original protagonist in any way. Mafia II starts with a clean slate, and with that fact firmly stated, it’s deemed appropriate to show off an early version of the game’s introductory cutscene.

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