More resolutions in wallpaper category.
Coming soon preview on CVG
: We’ll be posting a massive Mafia 2 preview up over the weekend, so keep a look out.
http://www.computerandvideogames.comDistricts of Empire City
Total area of the Empire City according the LEVEL magazine should be 4×4km, what is two times more than Lost Heaven from the first Mafia. Empire City should be divided to 20 districts. We know just half of them: China Town, Little Italy, Sand Island, Millville, Southport, Oysterbay, Kingston, Riverside, Downtown, Hunters a Greenfield. Every district should have different architecture.
China Town, Little Italy – port districts Sand Island – inspired by New York downtown with backyards Milville – industry zone full of iron ramps and old factories Kingston, Riverside – residential quarters Hunters, Greenville – Suburban settlements
… in Empire City you can find such a buildings like Empire State Building(where the name of whole city comes), Brooklyn bridge and Golden Gate. Empire City should be inspired by New York and San Francisco.
source: LEVEL magazine
Small screenshots gallery update
On official web page has appeared two old screenshots, but in better quality, bigger resolution (1600×900) and without compression.
New screen from DeLuca’s Restaurant
New screen has appeared on the official website yesterday.
On this screen you can see Vito in gunfight with other gangster in some warehouse. Screenshot is in full quality and resolution (1600×900).
Official text: Our second exclusive screen shows some indoor gunfighting action, with Vito in a warehouse somewhere in Empire City.Artwork from official web page
GameStar preview
Already last month was the editor of the Games News from the developers of Mafia II, the Czech company 2K Games Czech, as a guest. Now they are doing the same Star Game, and presents us in the latest edition of a 10 pages long Mafia II preview, for whatever variety of new information about Mafia II show.
• It will take about 50 different vehicles. In addition to the train or other public transport will be on corpses floats, convertibles, sedans, pick-ups or trucks can draw on. These cars are all based on original models from the 1940s to 1950s. In their respective vehicles, contemporary, licensed music from the radio sound. The cars should go much more realistic than in Mafia. Unlike in the previous game from the start of the game Vito any vehicle control. It is the individual cars either buy or simply steal. The latter possibility can be either the window of the car and take the lock from the inside open, or one done before a small mini-game, the player to tackle this allows a car to crack. If the first car damaged, it can be in a repair workshop. There you can also repainting his vehicle, what remedies against the police creates. In addition, the car in the workshop visually and technically upgrade. The damage model of the car, this time much more detailed than its predecessor Mafia.
• The police behaves towards the player much more tolerant than in previous game. While we also use this time to the traffic rules, but the police not too stubborn to proceed if, for example, a red light over. However, power from his firearm use, the police, depending on the seriousness of the crime.
• The approximately 16 square kilometres large city Empire City consists of several districts and residential areas, such as Downtown, the various port districts, China Town, Little Italy, the industrial district Millville, residential quarters Kingston, Riverside and sand Iceland, and the suburban settlements Hunters and Greenville. A rural area like Mafia is still in place in the Mafia II. The city is also from north to south and crossed a river bordering the sea.
• The physics of Ageia PhysX. The graphics engine, however, is a self-development of 2K Czech. Mafia II stands by its generally very high degree of detail. Thus, for example, a random generator, the window of a house illuminated at night and which remain dark. Even the weather should be in Empire City with time, but only during the story happen. In addition to the general weather conditions such as rain and sunshine should include the annual change over time.
• In addition to the story in the course should Mafia II also based on voluntary missions addition, whose performance is to acquire money and respect. The latter plays, especially in relation to Vito’s rise in the Mafia a major role. With the money acquired, for example, you can buy new cars.
• The story begins with the return Vito Scaletta `s from the Second World War. They had him as a convicted criminal before the election, whether he wanted to go to jail or in the military service to the front. Vito opted for the latter option. In winter 1946 he returns to Empire City, where it is not easy in a steady back to life. He seems to be the Mafia a way to offer. He and his friend Joe Barbaro, which he already knows an early age, so begin their ascent in the world of organized crime.
Edit:
Responding to the question whether or not there will be women in the game Daniel Favra said: “Yes, there will be women in the game but we don’t reveal yet what role they will play!”
Source: http://www.mafiasource.de/


















































































































































































































