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GAMESCOM 2009: Trailer (old)

GAMESCOM 2009: IGN preview

Server IGN introduced preview about events Mafia 2 on gamescom 2009.

August 19, 2009 - Up until now our previous coverage of Mafia 2 has focused on two of the three main gameplay elements — the cinematic narrative and the action-oriented gameplay. As attractive as those two were, there’s been a third pillar missing from the previews. Today 2K Czech led us through a thirty-minute sandbox demo that finally revealed the plans for the open world gameplay. While it’s not always wise to judge a game like this in an unfinished state, the level of detail and action in this demo was more impressive than most finished products.

The demo opened in Empire Bay, 1952. Vito, the main character, is sitting in Joe’s apartment, watching Joe say goodbye to a prostitute as she’s getting dressed. Vito’s own prostitute, meanwhile, calls to him from the shower to come wash her back. As he heads to the shower, he receives a call from Giuseppe that the “special papers” he’s needed are ready. The player then takes full control of Vito as he gets ready to head out and pick up the papers. The first order of business it getting dressed, so Vito goes over to the closet and scans through a variety of outfits. The screen shows the closet and the player is free to choose whichever clothes are suitable for the occasion.

Vito leaves the apartment and starts walking downstairs. This apartment interior represents only one of over a hundred indoor locations that the player can explore. Though the details on the building itself are impressive, the team at 2K Czech have added lots of life to them as well. In this case, Vito spots a knocking at the door of a downstairs apartment and shouting loud apologies to his wife through the door.

Moving outside (without any obvious loading, we might add), Vito heads to his personal garage and picks out the car he wants to use tonight. He picks out a stylish Shubert Beverly, a powerful V8 and one of fifty authentic vehicles in the game. Pulling out of the garage, he sees Vito’s prostitute get into a car accident with a short-fused greaser. He gets out and starts threatening her and demanding that she pay for the damages on the spot. Vito has the option now of getting out and intervening or simply letting the situation play out on its own. If he gets out, he’ll get into a fight with the greaser.

The combat controls are very simple but allow for lots of variety. The player has access to a light and heavy attack and an evasion. While that may not sound like much, it allows for some context-sensitive moves that really highlight the brutal, but not unrealistic combat in Mafia 2. The fights here look more like real streetfights than drawn-out, over-choreographed Hollywood fights. After Vito knocks the greaser out, the grateful prostitute offers to reward him with a “cup of coffee.” Much as we might like to have seen this particular scenario play out, Vito promised to see her later and hopped back into his car, cranked up the Bobby Darin, and headed to Giuseppe’s.

It’s early evening in Empire Bay, so the traffic is thin and the street lights are just starting to come on. The team is intentionally staying away from a true time of day and weather cycle in the game because they want to establish the right mood for each of their set pieces. Anyone who remembers the farm level in the original Mafia know just how much the rainy night contributed to the atmosphere of the scene.

Vito follows the blip on his radar until he comes to Guiseppe’s place. As he walks in, he meets Steve coming out. Vito’s done some jobs for Steve in the past, so it’s no shock when Steve offers up another job. A friend of theirs wants to cause a little trouble with a rival’s cars, so he’s asked Steve to trash them without necessarily hurting anyone. Steve offers the job to Vito as a sort of a side mission. Vito, of course, takes it because he needs the $500 that Steve is offering. Having accepted the side mission, Vito steps into see Giuseppe and pick up his papers. Guiseppe’s workshop also contains a few items Vito might need in the coming mission, so he picks up a .357 magnum, some Molotov cocktails and a lockpick.

Continue to IGN.com

Source:IGN.com

GAMESCOM 2009

source:kotaku.com, mafia.czech-games.net

GAMESCOM 2009

First information meanwhile publish German fansite mafiaii.net
only Google Translate :(

GAMESCOM 2009:New sreenshots

Shall we here new screens from games that the were publicized on GAMESCOM 2009.Soon more information….wait.

Source:Official website

MAFIA II Q&A FROM DENBY AND MARTIN

Denby Grace and Martin Zavrel recently fielded questions about Mafia II on the 2K Forums. Today they answer a few of the most popular ones.

How many side missions are there, or how long do they take? How do they compare/work with the main story?

The final number of side missions is not finalized as yet. We are still working hard to get as many into the game as is possible. We have lots of great ideas — enough for multiple games. As for how they work with the main story, they are fully integrated into the story. Side missions occur when natural to do so. We’ve tried really hard to make them fit into the fiction and be as realistic and believable as possible. Look out for more information on this subject at GamesCom.

Why did you choose to have three families instead of 2 or 4?

Or indeed 10 families! I don’t really think there is a specific reason. When Daniel Vavra wrote the story it just featured these three families. That’s the way it worked best.

Is snow dynamic? Does it melt? How does it fall off cars

Snow is and isn’t dynamic. Weather and seasons don’t change in real time so the player won’t see melting snow as they hang around on the streets of Empire Bay, In some missions the snow might be more or less melted but that is because we chose to have it like that. As for fa

lling off cars, you’ve probably seen already that yes snow does fall of objects and cars specifically as you mention.

Continue reading ‘MAFIA II Q&A FROM DENBY AND MARTIN’





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