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Producer of Mafia 2 Denby Grace needs no introduction. There was many interviews with him. We now bring you the latest interview from Joystiq, which supply us with a lot of news in the last days.
Sorry for bad English…out tranlastor is allowed
We’ve been waiting a very long time for this game haven’t we?
Denby Grace, senior producer: The reason for the delay is polish. You’ll see the game looks great as you play today. It’s just not quite perfect, which is what we at 2K generally strive for. It’s what we want to be known for, the quality of our games. Just having come so long, it would be foolish to release it too early.
Are there any specific reasons for the delay? What needed to be polished?
Technically there are a few things: the framerate isn’t quite on the money yet. It’s just the whole experience. One of the things we’re spending a lot of time doing is focus testing. We’re testing about twenty people a week. And it’s getting that difficulty curve right. We want it to be hard, but we don’t want it to be impossible like Mafia I. I don’t know if you played the first game, but there was one mission when we shipped the game. Literally everyone failed until we released a patch. So we’re really, really conscious about delivering a really balanced, proper difficulty curve. And then it’s just bugs. It’s an open world: ten square miles, fifty vehicles, a hundred environments. There were quite a lot of bugs in it!
Continue reading ‘Joystiq interview with producer Denby Grace’
2K licensed into their game the renowned American magazine for men - Playboy. You will be able to collect Playboy throughout the city and collect their covers for example in some inventory. This is good news for fans of this magazine and especially Achievement hunters on consoles.



Joystiq redactors have the opportunity to play Mafia 2 at GDC 10. Here is short video.
Screens HERE!
Joystiq:
It seems like almost a year ago that I first saw Mafia II. That’s probably because it was almost a year ago that 2K Czech (formerly Illusion Softworks) demoed live gameplay from the title (which had been announced nearly a year and a half before that.) Today, it was time to finally get my hands dirty as a virtual wiseguy, but first I had to put some clothes on.
In all seriousness, protagonist (I guess he’s that, right?) Vito Scaletta had just woken up after a pretty wild night (judging by the various undergarments strewn around his bachelor pad) when my demo kicked off, so I of course jogged around turning on faucets and flicking light switches before actually doing what the game was instructing me to do: Get dressed. Leaving Vito’s apartment, I stepped out into a world as pitch-perfect in its depiction of the 1950s — the cars, the clothing, the architecture, the music — as I can imagine. So what if the car that I hopped into and the place I was driving around — Empire City — never existed in any real era?
I spent the first few minutes of the demo causing all sorts of mayhem. Heck, the very first thing I did was get into a fender bender (putting it mildly) from which I fled, only to learn that the punishment for a hit-and-run in the ’50s was, evidently, only a few dollar fine. But my trouble with the fuzz didn’t end there…
There is a new trailer from Mafia 2. Trailer is named “Boom Boom Boom” and is more action than the previous ones and composed primarily of cut-scenes but there are also ingame footage. Overall I have good impressions of the trailer.
As with every city, Empire Bay changes as the years pass. Changes also happen for individual characters in the game as they gain more money, or their tastes change. Today, we go inside Joe’s apartment with Martin Zavrel and look at how his home takes shape throughout the game.
GameTrailers.com released a interview with Denby Grace. There are a lot of new gameplay from the GamesCOM.












